Division of Information Technology

Digital Innovations Studio

Virtual Reality

Supporting Education with Virtual Reality Experiences

The Division of Information Technology Digital Innovations Studio provides the latest in Virtual Reality (VR) technology to Coppin State University students.

A student in a Virtual Reality headset
Mon-Fri 8:30 am - 5:00 pm
Grace Hill Jacobs Building, 1st Floor, Room 106/107

What is Virtual Reality?

Virtual reality (VR) is an immersive technology that utilizes computer-generated simulations to create lifelike experiences in a virtual environment. By wearing VR headsets and interacting with specialized equipment, users are transported into simulated worlds where they can explore, manipulate objects, and engage with realistic scenarios. In our to Digital Innovation Studio, we provide cutting-edge tools and resources that enable students and faculty to delve into immersive learning experiences, enhancing education and research in unprecedented ways.

How do I get Started with Virtual Reality?

Faculty members interested in incorporating virtual reality into a course they teach are encouraged to set up a consultation with a full-time I.D.E.A team member.

Campus Usage

450+
students

Over 450 students participating in VR experiences

40
courses

40 courses have included VR content in course material

50
faculty

50 faculty members engaging with VR content

VR Use Examples

The following videos show some examples of available VR content. The videos are neither exhaustive nor exclusive of the content available. Faculty interested in using VR for teaching should recognize the need for discipline-specific thoughtful considerations.

A faculty member uses a virtual reality headset and controllers

Ready to begin?

Faculty interested in including the VR Lab as part of their curriculum may complete the VR Interest Form to learn more.
VR Interest Form

Many believe VR is for entertainment purposes; yet, VR has a powerful role in education. Instead of just reading a textbook or watching a video about a subject, students use VR to become fully immersed into a subject, making the experience more authentic and memorable.  Their engagement leads to improved understanding and retention of complex concepts, greater preparation for real-world scenarios, and enhanced problem-solving skills. Field trips and exploration, visualization and conceptual understanding, and language learning are few of the hundreds of immersive experiences available through VR.

Dr. Dionne N. Curbeam, Interim Vice-President of Information Technology & CIO